7th December 2018 - Congratulations to RodeoFx for their animation of Shere Khan in the final fight sequence - using Carbon for his skin simulation.


5th December 2018 - We are pleased to announce that the Carbon Plug-in is now available for Houdini 17.
If you are an existing customer you should have received an invitation to download the latest Carbon build.

If you would like to evaluate the Carbon Plug-in for Houdini 17, then please email 

12th November 2018 - Congratulations to Sehsucht for another great advert with the funny birds... and their Carbon Plumage feather simulations.

Check out their latest advert below and for more information on Sehsucht's use of Carbon Plumage check out the original story here.

13th September 2018 - Congrats to MPC Advertising for latest easyjet TV ad - "Imagine".

Carbon is simulating the inflated buildings - once again showing off the versatility of artists to put Carbon to work.

Check out the VFX breakdown (on Instagram) and final 10sec video sequence below for some cool simulation. It's just over too quick - start the full add again at 41sec.....

It was great to see all the productions using Carbon being presented at Siggraph.

Animal Logic presented their highly efficient CFX workflow for cloth in Peter Rabbit. Which relied on Carbon's robust cloth simulation to allow them to push through many fast moving cloth sims in an automated workflow. They also used Carbon plumage for the inhouse feather sims on Peter Rabbit.

Rodeo presented their cool shapeshifting Pennywise from Stephen King's "IT". All the clothing and some of the body was simulated with Carbon.


And there were several others that we are not allowed to reference !!

9th August 2018

We are pleased to announce the immediate availability of the latest Carbon build 9.0.0 (plug-in for Houdini).

This build introduces some great features that significantly increase the versatility of Carbon Cloth and Plumage/N-Lattice.

To request a Carbon evaluation:

The two main new features are;

1) Art directable Folds and Creases.

Cloth naturally has angular plasticity which determines how fast folds appear and disappear. Carbon now provides the controls to replicate this behavior. This is a great feature for creating more believable cloth simulation. Using angular plasticity allows artists to control how fast folds/creases recover. It's also paintable and animatable and so fully art directable. For more information also see

Controlling creasing for more believable cloth behavior.

2) Carbon Welding painted attributes for radius, stiffness, and viscosity.

This provides artists with great styling control over feather/fur/hair/foliage.

In the video above we can see the impact that changing the welding has on the resulting styling of the hair.

In the video above we can see the impact that changing the welding has on the resulting style of the feather.

To find out more about using Carbon for Plumage/Fur/Hair check out the following links -

Lattice Overview:


Lattice Plumage: - when you have your own grooming

Plumage: - includes grooming


To request a Carbon evaluation:

1st August 2018 - We often get asked about using Carbon for skin sim. Sometimes Tets are the right approach and sometimes cloth. Here is a good example of skin sim with Carbon Cloth - DNEGTV used Carbon to sim Lockjaw's skin.

27th July 2018 - Congratulations to DNeg for the amazing VFX in Mission Impossible Fallout - that hits the big screen today. Carbon was used extensively, including in all the Digidouble work. They created high detail digi-doubles for Ethan Hunt and August Walker, mainly for the halo jump sequence but also in other costumes to be used elsewhere such as during the helicopter crash and the resulting fist fight on the cliff edge afterwards. More info here


1st July 2018 - We are heading off to Siggraph. Looking forward to being in Vancouver again.

If you are @ Siggraph we'd love to catch up.

Email us to set up a meeting, to hear/see the latest about Carbon.

Also @Siggraph check out Animal Logic's "Hares & Hairs" talk on their Peter Rabbit workflow using Carbon.